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    roundbeargames
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    gamedev
    eSteem

    #185 Ledge Grab Update (Part2) - Unity Tutorial

    Ledge Grab Update (Part2) - Unity Tutorial GameDev Course by Roundbeargames Ledge grab offset Animator states / Unity FSM Unity trigger…

    znkd
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    art
    Steemit

    Last Tower Ascension Relics

    This thumbnail looks like a dark sorcerer with a flaming sword. But it's not. Just 3 of the following relics forged together. Manipulated.…

    roundbeargames
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    gamedev
    eSteem

    OnTriggerEnter Fixed in Unity 2019.3 Beta (Trigger-Trigger Events)

    OnTriggerEnter Fixed in Unity 2019.3 Beta (Trigger-Trigger Events) Check out my other video where trigger to trigger events weren't work…

    roundbeargames
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    gamedev
    eSteem

    #184 Ledge Grab Update (Part1) - Unity Tutorial

    Ledge Grab Update (Part1) - Unity Tutorial GameDev Course by Roundbeargames The previous version of the ledge grab had the boxcollider o…

    roundbeargames
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    gamedev
    eSteem

    Singletons & Managers - Unity Tutorial by Roundbeargames

    Singletons Explained Unity Tutorial by Roundbeargames Usually the use of singletons is not recommended, but for a simple indie game, it …

    bflanagin
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    gamedev

    Thicket Console Mode

    After a month of silence I can finally show off a little of the work I've been doing these last few weeks. As some of you may know the pri…

    roundbeargames
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    gamedev
    eSteem

    #183 Polishing the Subtle Jumps - Unity Tutorial

    Polishing the Subtle Jumps - Unity Tutorial GameDev Course by Roundbeargames Slightly more subtle jumps Jump animation Animator states …

    roundbeargames
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    gamedev
    eSteem

    #182 AI Jump Fix - Unity Tutorial - DevLog

    AI Jump Fix - Unity Tutorial - DevLog GameDev Course by Roundbeargames AI jumping Animator states / FSM Jump animation & transition…

    roundbeargames
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    gamedev
    eSteem

    #181 Jumping, Diving, Rolling - Unity Tutorial

    Jumping, Diving, Rolling - Unity Tutorial GameDev Course by Roundbeargames Animator states & transitions Unity FSM 2.5D platformer …

    spiritabsolute
    59

    animation
    eSteem

    The Hermit`s Path #2 | Invisible collisions

    At this stage, I needed to make the character reach a certain place in the home location and change its direction. I created the entity &q…