Gods Unchained Weekly Recap (Jan 10th - Jan 16th)
Gods Unchained is an online, collectible card game with true ownership of your cards. The card information is stored on the Ethereum blockchain, so the cards can be traded, bought and sold in any NFT market, while the game itself runs off-chain, so there are no transaction fees involved when playing. The game is free to play, and you can get started now.
Article written by CryptozNewb.
Welcome to the the nineteenth edition of the Gods Unchained Weekly Recap!
Where are thou Tethys?
A while back. Immutable held their Genesis raffle, handing out thousand of prizes, including a Mythic card, Tethys. The lucky winner of the Mythic was someone who had only gathered ~7800 raffle tickets (some accounts held over a million)! We know the winning ETH address (0xcEE772FFc011fD09C901619A8206623bdd9B5d04), and Immutable has an email address associated with it, but apparently, they have not been able to get a response from the owner.
During one live stream, before the holidays, the question of Tethys was brought up and Chris Clay off-offhandedly suggested that maybe they would do a re-draw. Of course the community latched onto this comment and assumed that meant there would be a redraw if the winner didn't speak up. This resulted in some extensive discussions amongst the playerbase on Discord as to whether or not a redraw fit into the spirit of the game, the company, and blockchain in general!
There are valid arguments on both sides, but Immutable finally posted an official announcement on Reddit saying that they would not do a redraw and the winner will be sent the card.
No Balance Patch this week.
Nothing especially new about the markets that I've seen. After some heavy purchasing last week saw lower-valued Legendary cards shoot up to a minimum of 0.1 ETH, they have started slowly declining in price. Still not as low as they were a few weeks ago, but now the prices are starting to slip back below 0.08 ETH.
Gods Unchained continues to dominate the NFT market, both in volume and transactional value.
Second dev update has been released. You can read the full text here. Bug fixes, new mana UI, and a wiki for the game are some of the highlights.
One point mentioned, the development of Season 1 cards, has been a subject of much grumbling on the Discord. Some players are concerned that the current state of the game doesn't allow for work on Season 1 cards. Chris Clay posted a response which you can see below.
The meta took quite a turn last week. Deception vanished from the top ranks while War dominated -- though not due to Enrage. Certainly there were some folks playing with Enrage decks, but the majority of the top War decks are still leaning on a control oriented Onslaught playstyle. Control was definitely in vogue. Magic of course, but even Light decks have started going heavy Frontline (Odysseus has become quite a popular card) using either the Heal or the Heaven's Light power. Nature can run control also, though the randomness of its removal can sometimes be problematic. And Death certainly has plenty of Control tools, so I'm a bit surprised that it is so underrepresented.
With no balance changes or new features this week, we can expect the meta to remain mostly the same -- perhaps altering slightly as players discover new combos and synergies.
That's about it for this week. Thanks for reading!